

And since you’re in town anyway, it’s usually worth looking around for crafting materials to make Molotov cocktails, medical supplies, and resources to craft more effective melee weapons like a spiked baseball bat. This can be done in exchange for cash at settlements, but you can also do the job yourself by salvaging scrap from other vehicles and scouring the world for fuel tanks. The bike also acts as a thoroughfare into the game’s light survival systems, as it regularly requires refuelling and repairing.

That said, it is an enjoyable way to traverse the world, fast enough to keep your fingers away from the fast-travel key, and also nimble enough to navigate the post apocalypse’s many piles of detritus and abandoned cars. Given how noise attracts the Freakers that prowl Days Gone’s world, this mode of transport makes about as much sense, as, well, having a friend called Boozeking. Formerly a member of a biker gang, Deacon travels the world on the kind of grunting, chrome-plated American chopper you can hear coming from the neighbouring universe. The most original idea Days Gone has is to put you on a bike. Between chunks of picturesque forest loomed over by snowcapped mountains, you’ll explore abandoned American towns, shanty-like survivor settlements, dilapidated medical and military facilities, and so on. The world is largely indistinguishable from that seen in the Walking Dead. In both environment design and broad plot Days Gone does little to differentiate itself from the undead pack. In other words, standard zombie apocalypse stuff. To solve these problems, he must work with various settlements dotted around the game’s slice of Oregon, rescuing survivors and gathering supplies while also battling freakers and marauding gangs. Oh, and there’s a zombie apocalypse happening, although Days Gone refers to them as “Freakers”, once again demonstrating its questionable talent for naming things.ĭeacon plans to ride north to start a new life, but he’s held back by the memory of his wife, the injury to his friend, and the cannibalising of his bike. Boozehound is seriously injured after being attacked by a group of crazed bandits. His bike has been stolen and sold for parts by a local settlement. In the game’s introductory hour, we learn Deacon is sad because the three pillars of his life are in trouble. He isn’t known as Boozy McBoozeface, which is a shame because it would at least be funny as well as stupid.

Deacon loves three things, his wife, his bike, and his friend William Gray, also known as “Boozer” or “Boozeman”. It is an entirely median title, intermittently dragging itself up to the status of “decent”, and slightly more frequently stumbling in the conveniently placed manure-pile of “dodgy.”ĭays Gone tells the story of Deacon St John. It isn’t a terrible game, neither is it a great game. It is the industry standard for AAA videogames, the bread and butter, the Ur experience, the mould from which all other big-budget games are cast. Its primary enemies are zombies, the platonic ideal of a video-game adversary. It has a crafting system that isn’t really a crafting system. It has main and side quests that result in cash rewards. Its story is about a morally ambivalent gruff white man. Days Gone is the Platonic ideal of an open world game, featuring precisely you would expect from the genre and basically nothing else.
